The Matrix Reloaded (2003) : Movie Plot Simplified Ending Explained
You will need to see The Matrix (1999) before you can get to watching and understanding this film. Here’s the explanation to the first part –The Matrix Simplified & Explained. Matrix Reloaded is the second film in the original Matrix trilogy. The visuals surpassed everything that The Matrix had presented us with. The complexity of the plot doubled and so did the characters. While a lot of viewers saw and loved The Matrix, not too many enjoyed this film. It got too complex. I personally loved this second installment. There is a lot to talk about. Let’s get down to business. Here is the detailed plot analysis and the ending of The Matrix Reloaded explained; spoilers ahead!
The Matrix Trilogy Explained: Video
Here’s a video that summarizes and explains all the Matrix movies.
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Oh, and if this article doesn’t answer all of your questions, drop me a comment or an FB chat message, and I’ll get you the answer. You can find other film explanations using the search option on top of the site.
The machines created the Matrix to enslave humans and use them for power.
Morpheus and team hunt down Neo, who they think is The One, with the help of the Oracle.
Neo proves them right by exhibiting extraordinary skills to manipulate the Matrix, he is The One.
Neo defeats Agent Smith, the gatekeeper, and begins his journey of freeing minds from the Matrix.
The events in Matrix Reloaded are 6 months after the first film. What have they been up to in these 6 months? Freeing minds from the Matrix and taking them to Zion. Zion is the hidden place where all the free humans live. We are not shown Zion in the first movie.
The final flight of the Osiris
This is a short film part of the Animatrix series. The film talks about a hovercraft by the name of Osiris. This is a crew much like Morpheus’, headed by Captain Thadeus. This crew happens to notice that machines are using a gigantic drill 4km about Zion’s location. Somehow the machines have figured the location of Zion (the Machines have always known the location of Zion, it was just misdirection, we’ll get to this later on). Jue, the ranking officer on the Osiris, decides to enter the Matrix and deliver a package (with information about the drilling) to Zion. Osiris is spotted and chased down by sentinels. Jue manages to deliver the package just in time as the ship is destroyed and the crew is killed.
Neo’s Dream
Neo and Trinity are now in a relationship. He’s been constantly having dreams about Trinity entering the Matrix, fighting Agents, and getting shot as she falls off a building. Neo’s unable to say what these dreams mean. Neo’s ability to read the programming of the Matrix is allowing him to mathematically deduce events of a near future. But it is only hazy pieces of information. Neo is unable to find the Oracle. He needs to find her to get some answers about what he needs to be doing. The Oracle has not been in communication for a while.
There are a couple of new characters in this film. Let’s talk about them.
The Nebuchadnezzar has a new pilot, Link (Harold Perrineau). Tank is mentioned to be dead, we’re not told how.
Captain Niobe (Jada Pinkett Smith) heads the ship called Logos. She and Morpheus have a romantic history but we aren’t given details about why they aren’t together.
Commander Lock (Harry Lennix) is the one who all of the Captains report to. He doesn’t believe in anything Morpheus has been saying – Oracle, The One, Prophecy .. none of that. Lock and Niobe also seem to have a past. Lock is hinted to be the reason Niobe and Morpheus aren’t together. Also, after meeting the Oracle, Morpheus and Niobe split, we aren’t given finer details.
Councillor Hamann is a senior member of the head council.
The Kid is another character whose origin story is part of The Animatrix. He is someone who has achieved self-substantiation. Which means The Kid’s mind was able to pull itself out of the Matrix without external help. Remember that mirror melting act from the first part? The Kid didn’t need that. He believes Neo saved him. Neo believes the kid saved himself.
Bane (Ian Bliss) is a crew member on the ship Caduceus.
Central Crux Of The Film – The Anomaly and Zion
Here’s what’s happening. Remember how in the first part the team is looking for a person who is prophesized to change the Matrix as he sees fit? And they go on to find Neo? Morpheus and team feel that they are now closer to winning the war against the Machine? The prophecy foretold by the Oracle is a lie. Neo is not the first “One”. There have been 5 other before him. The emergence of this anomaly, which the team calls The One, is something that the machines expect. It is a programming flaw but an expected flaw which means it can be controlled. The freed people of Zion belong to the 1% of the population in the Matrix whose brains rejected the programming. The machines prefer that these people are removed from the Matrix and taken to a place outside it – i.e. Zion. The machines have devised a strategy to lead the anomaly or The One to the Source or the Machine Mainframe.
Neo is the 6th one being lead to the Source. Once the anomaly reaches here, he or she is told the truth about Zion. The truth is that the machines have always known the location of Zion and are going to destroy it. The anomaly is offered a choice of selecting, from the Matrix, sixteen female and seven male to rebuild Zion. What the machines are doing here is that they take out all the people who reject the programming of the Matrix and kill them. They get The One to restart the whole process at the end of Zion’s destruction. Failure to comply will result in the death of everyone connected to the Matrix. Brilliant right? Just collect all the rebels, put them in a place over time and finally kill them. Then use the anomaly to restart the rebel collection process. This process of Zion’s destruction has happened 5 times over. Obviously, no human knows about this. We’ll get back to this when we discuss the Architect.
The Matrix: Reloaded: Explained
Thinking of a machine
All the Captains (and crew) meet within the Matrix to talk about the scans that they have received from Osiris (the package). They mention that there are over quarter million sentinels waiting to attack. Morpheus enters with Neo and Trinity and explains that it appears logical that the machines would send a sentinel for every man, woman and child in Zion. Morpheus explains that the Oracle’s prophecies have come true so far. They have found Neo. This also means that the war should soon come to an end. But Commander Lock wants all of the Captains to return to Zion to prepare for the attack. Morpheus needs to recharge the Nebuchadnezzar and return to a docking spot. In the meanwhile he requests one ship to take their place and await any contact from the Oracle. Captain of Caduceus volunteers.
Agent Smith
In the first movie, Neo is shown to destroy Smith from within but what he ends up doing is he detaches Smith from the Matrix. Smith is no longer an agent of the Matrix. He’s free. Well, so to speak. Also, Smith has learnt to clone himself on to other beings still connected to the Matrix. Remember the Agents can take control of any person still connected to the Matrix? Now Smith can do that with multiple people at the same time. His code is now corrupted, thanks to Neo. Smith is a virus that is multiplying within the Matrix. Oooh, the irony!
Upgrades
Smith briefly appears at the door to hand his earpiece to be given to Neo. Note that this is also the first time we hear him refer to Mr. Anderson as Neo. Smith’s programming has changed. He’s a new man. The earpiece is a representation that he’s no longer bound by the Agent program. Soon after this, regular Agents (now upgraded with a few added movies) attack the meeting. The three agents get their asses handed to them by Neo. He flies out looking for the Oracle. Two Smiths show up and discuss how things are happening as expected. At this point, there are multiple clones of Smith.
The Matrix: Reloaded Explained – Zion
Morpheus and team head back to Zion. Commander Lock is obviously pissed and wants to meet Morpheus. The Kid shows up to greet the team. He tells them that he wants to join the Nebuchadnezzar. Morpheus and Lock have an argument about the prophecy and their belief in it. Councillor Hamann joins them. He mentions that the fact that all the ships are docking together in Zion is scaring the people. And that he will be addressing the temple gathering at Zion later in the day. Morpheus feels the people should be told the truth. Since they found Neo, they have freed more minds in six months than they did in six years. Morpheus feels that the machine’s attack is a desperate attempt. He believes that soon the prophecy will be fulfilled and this war will end. Poor Morpheus, he couldn’t be further away from the truth.
Neo and Trinity head to their place. Dozens of people approach Neo asking him to keep an eye on their children who are on many of the ships. Neo is overwhelmed because people think he’s God. In the real world, he’s just a regular guy. Link goes to his place and unites with his wife. Tank and Dozer are mentioned to be her brothers. She fears for Link’s life.
The Rave Party
At the temple gathering, Councillor Hamann opens and hands the stage to Morpheus. Morpheus gives the following speech:
Zion! Hear me! It is true what many of you have heard. The machines have gathered an army, and as I speak…that army is drawing nearer to our home. Believe me when I say we have a difficult time ahead of us. But if we are to be prepared for it, we must first shed our fear of it. I stand here before you now truthfully unafraid. Why? Because l believe something you do not? No! I stand here without fear because l remember. I remember that l am here not because of the path that lies before me… but because of the path that lies behind me. I remember that for 100 years we have fought these machines. I remember that for 100 years they have sent their armies to destroy us. And after a century of war, I remember that which matters most. We are still here! Tonight… let us send a message to that army. Tonight, let us shake this cave. Tonight, let us tremble these halls… of earth, steel and stone. Let us be heard from red core to black sky. Tonight, let us make them remember. This is Zion and we are not afraid!
The Rave Party begins. Niobe meets Morpheus. She’s clearly quite impressed with the speech. But Lock interrupts them. Trinity and Neo make out. Neo remembers his dream where Trinity falls.
Bane, “Smith” will suffice
Meanwhile, Caduceus receives word from the Oracle. Before Bane (who is part of the crew) can exit from the Matrix, he is interrupted by Smith. Smith clones himself onto Bane. This means that Smith has overwritten Bane’s mind (his memories and his consciousness) with his own. In the Matrix, Bane looks like Smith. Bane (as Smith) uses the phone to exit. Bane’s mind has been overwritten. He wakes up but Smith is now controlling him in the real world. After all, you are who your mind tells you to be. Caduceus returns to Zion to inform Morpheus.
Councillor Hamann meets Neo. Both are out because they can’t sleep. They head to the Engineering Level. Hamann explains how the free humans still need the machines at the engineering level to survive – the air, the heat, etc. While one set of machines are out to kill them, the other is keeping them alive. He explains that he doesn’t know how the machines work but he understands that there is a reason for them to work. By extension, he adds that he doesn’t know how Neo can do the things he does but understands there is a reason for it. He hopes that they find that reason before it’s too late. However, Neo is just another glitch in the Matrix, an anomaly. He is not a messiah.
Bane is cutting his palm because this is Smith operating Bane’s body. Smith is in the real world for the first time. He is experiencing pain for the first time. That’s what he’s up to. Checking out the human life. Bane (Smith) walks up to Neo to wish him luck. Bane (Smith) is waiting, plotting.
Remember the kid bending spoons in the first part? That kid has been taken out of the Matrix. He sends a spoon to Neo as a gift. Lock’s request to keep the Nebuchadnezzar grounded is overruled. The council has faith in Morpheus and Neo. The crew heads out.
“But first, l must apologize” – Seraph
In the Matrix, Neo reaches the location he’s been given to meet the Oracle. Instead, he finds Seraph. Who is Seraph? To answer this, we need to understand what the Machine World is. The Matrix is a software into which all the world’s humans are plugged into. The Machines have set this up so that they can draw energy from the plugged-in humans. The Machines themselves are not residents of the Matrix. The Machines are all in the Machine City in the real world. That is where sentinels, etc are manufactured. Seraph is a program from the Machine World. Seraph is, therefore, faster and more powerful (than even the Agents as they are programs from the Matrix). He is entrusted with the location and the job to protect the Oracle. Seraph fights Neo to confirm that he is The One. He takes Neo to the Oracle through a set of backdoors. Backdoors are shortcuts within the Matrix. Using these doors (if you have the keys) you can navigate between various locations in the Matrix. It is a programmer access.
The Oracle
The Neo meets with the Oracle and confirms that she is not human. The Oracle is not human. At no point are we told that she is human. We only assume that. She, like Seraph, is a program from the Machine world. The Oracle program has been created by the Machines to be “more human” so that she can understand and give feedback on how to improve the Matrix so that fewer minds reject the programming. However, because she is made to be more human, she is the only program that understands the human point of view and begins guiding and helping them for a new world, a free world. A world that needs to be built together by the Machines and Humans. Neo has trust issues now and asks the Oracle how he can believe her if she’s a program. Oracle tells Neo that it is his choice to believe her.
The Oracle explains to Neo how choices are made well ahead of the point of decision. That at the point of decision you only understand why you made that choice. For instance, Neo is offered candy. He has already made the choice to take the candy much before – based on the way his taste buds have developed, his trust in the Oracle, and various other things. At that moment, Neo is merely realizing why he’s made that choice. His accepting the candy implies that he still trusts the Oracle.
Programs hacking programs
The Oracle explains that there are programs running all over the Matrix. The ones that do their jobs are invisible. Eg: Sunrise, animals, birds, etc. There are a few programs that go rogue. When a program faces deletion, some of them go rogue. Programs face deletion for various reasons – a better program, a program breakdown, etc. These rogue programs are what are seen as angels, werewolves, ghosts, etc. This part in the movie explains all the supernatural phenomena we, the audience, come across in outside of the film. When it faces deletion, the program chooses to either stay in the Matrix and hide or go back to the Source. Going back to the source will cause the program to be deleted (garbage collected).
The Oracle adds that the Source is also where Neo must go. She tells him that is part of his destiny. Remember, this has happened to 5 “Ones” before Neo. Neo just doesn’t know it yet. Neo explains that he has been seeing dreams about entering the door and Trinity falling. But he doesn’t see her die. He’s not able to understand why he can’t see what happens to Trinity. The Oracle tells him that no one can see past the choices they don’t understand. This means that Neo is yet to understand the choice that lies ahead of him. She is referring to the choice he will need to make to “rebuild Zion” or “let the entire human race die”. Neo asks if he has to choose if Trinity lives or dies. The Oracle says – “No, you’ve already made the choice. Now you have to understand it”. Neo has already made the choice that he will save Trinity. He loves her too much. He will understand the reason and consequences of that choice in due time.
The Oracle tells Neo that he will need the Keymaker, another program, to get to the Source. The Keymaker is held prisoner by a very dangerous program – Merovingian. The Oracle tells Neo to be there at a specific time and he will have a chance. She leaves.
Smith, a new man in The Matrix: Reloaded
Smith shows up right after the Oracle leaves. He tells Neo that he was destroyed by him. Perhaps some part of Neo imprinted on Smith, but when program Smith breaks down, he had to return to the Source. To face deletion. But he was compelled to stay, compelled to disobey. He’s not bound by the Matrix. He goes on to add that they are not here in the Matrix because they are free. They are there because they are not free. More Smiths show up at the scene and explain how Smith’s purpose was taken from him by Neo and he wishes to return the favour. Smith’s purpose was being the gatekeeper and stopping humans from hacking in. Neo’s attack leaves Smith orphaned within the Matrix. He is no longer an Agent, he no longer has a purpose. Smith tries to clone himself onto Neo. Smith is trying to overwrite Neo’s mind. Obviously, that’s not easy. Neo fights back. A fantastic fight ensues between Neo and dozens of Smiths. It is a scene filled with oodles of visual awesomeness. More and more Smiths join the battle. It becomes too many for Neo so he gets out of there, he flies out. The Smiths walk away. Neo exits the Matrix and tells the team that there are a lot more Smiths in there.
Aid for the Nebuchadnezzar
Back at Zion, the council requests for two captains to volunteer to aid the Nebuchadnezzar, to ascertain the fate of The One. Lock is frustrated but the council seems to have faith in The One. Captain Soren of the Vigilant accepts. Bane (Smith) suggests they should volunteer because Smith wants to destroy Morpheus and his team. The captain asks Bane to shut up. Captain Niobe of the Logos is the second to accept.
The Merovingian and Persephone
Morpheus, Trinity and Neo head into the Matrix to meet the Merovingian based on what the Oracle has told Neo. Merovingian and his wife Persephone are very old programs. They are from the early version of the Matrix. It is not made clear as to what their roles were. But they are not mere programs of the Matrix. They are programs from the Machine World. Which means they had specific core functions in the Matrix. The Merovingian is shown to control the virtual afterlife through the train-man program (this bit comes in the third part of the film). Perhaps the original purpose of the Merovingian was to handle deletion of programs in the Matrix. Persephone may have been a supporting program for this function. At some point, Merovingian and Persephone faced deletion and went rogue. At the time, the two were in love. Notice how both of them display human traits. This could be the very result of their rogue nature. Merovingian enjoys fine French wine, he likes the French language.
Causality
The Merovingian explains how the very nature of existence is cause and effect. And that there is nothing called choice. Choice, as he quite aptly puts, is an illusion created between those with power and those without. He’s quite right. For example, the rich (and the powerful) have the power to make the poor believe that they are making a choice but it is merely an illusion. The Matrix makes people feel that they have a choice, but they are slaves. He taunts Morpheus and his team about blindly following orders from the Oracle to seek the Keymaker. Merovingian then demonstrates his point by sending a specially programmed cake to a pretty woman in the restaurant. The cake is programmed to get the woman turned-on. She gets uncontrollably aroused and has to leave to the bathroom. Simple, cause and effect. Merovingian, the one with the power, has left the woman with no choice. He explains that without the “why” there is nothing. Persephone, who’s watching all this, is extremely annoyed. Obviously, because what Merovingian is going to do next. He stands up and excuses himself to the bathroom. He is going to go make out with the woman. It’s interesting to see how these programs exhibit lust and jealousy. The meeting ends with Merovingian saying that he will not be parting with the Keymaker.
Persephone: Why the Kiss?
On their way out, the trio gets intercepted by Persephone. She tells them how in the beginning, it was all different. Merovingian was different. She tells them that she will give them the Keymaker in exchange for a kiss from Neo. Odd right? Why? Because Persephone sees the love between Neo and Trinity. She mentions that a long time ago she felt that love too (from Merovingian). But things have long changed. She wants to sample the feeling of a real kiss. True love. Also, Persephone is looking to get a little revenge on Merovingian. She asks Neo to kiss her and make her believe that she is Trinity. Neo does so. Persephone is happy and takes them to the Keymaker. In the processes, she kills one of the henchmen (who is a werewolf). She shoots him in the head with a silver bullet. A werewolf, like the Oracle explained, is a program that is faulty and refuses to face deletion. She tells the other henchman to go inform Merovingian what she’s done. She just wants sweet revenge.
The Keymaker in The Matrix: Reloaded
He is a rogue program that makes and has access to keys that provide backdoor access to a whole bunch of things in the Matrix. More importantly, he has the key that opens the door to the source. This is why Morpheus and team need him.
They get the Keymaker and head out. Merovingian is furious and asks how Persephone could betray him. She explains that it is mere causality. She explains it is because of the lipstick he is still wearing from making out with the pretty woman. She also looks to his groin and mentions that he wasn’t being kissed on his face. Content with her revenge she leaves. The twin ghosts (who are also rogue programs) go after Morpheus, Trinity and the Keymaker. Neo stands to fight the rest. After a lovely fight choreography sequence, he beats them all. Merovingian leaves closing the door behind him. When Neo opens it he’s in the mountains. That door was a backdoor too. Only Merovingian could use it to get back to where he needed. Neo now has to fly back to the location of Morpheus, Trinity and the Keymaker. A long long way.
This is the start of the most amazing car chase sequence in film history. The ghosts are after the Keymaker. A bunch of Agents show up also looking for the Keymaker. The Agents want him because he’s a program with backdoor access to sensitive areas of the Matrix. They want to terminate him. A chase ensues.
Morpheus kills the Ghosts by blowing up their car. Trinity gets on a bike and hands the Keymaker to Morpheus who’s on a truck. Morpheus fights an Agent on the truck. Niobe enters the Matrix and heads to help Morpheus. She catches Morpheus with her car as he falls off the truck. He gets back up on the truck and kills the Agent off. The Agent assimilates onto the truck’s driver. Another Agent assimilates on to another truck’s driver. The two Agents drive head-on towards each other. All they have to do is crash into each other. They can kill Morpheus and the Keymaker. Remember, the Agents themselves won’t be harmed as they have only assimilated themselves onto truck drivers. It’s the truck drivers who’d die, the Agents don’t care. As the trucks crash, in slow-motion, Neo arrives and grabs Morpheus and the Keymaker in mid-air, bringing this phenomenal sequence to a close.
Not coincidence. Only providence.
Now Morpheus and team have the Keymaker. Soren’s and Niobe’s team have also joined Morpheus. The Keymaker explains how Neo can get to the source. He has the key to the source. But unfortunately, the building with the door to the source is rigged with a bomb. But for the alarms to trigger, the building needs electricity. There is a power station that needs to be destroyed. Apart from this, the emergency power system must be deactivated. When they are all down, Neo will have a 314-second window to open the door that leads to the source. The Keymaker knows this information because he is a program that was built to know and maintain this information. The Keymaker is now a rogue program who feels he must help The One get to the source. There are 3 teams and 3 tasks. If one fails, all fail. Morpheus considers it to be fate they are there.
Neo asks Trinity to stay out of the Matrix. He has seen her fall. Trinity agrees. The three teams start off. Niobe’s team takes down the power station. However, Soren’s ship is attacked and destroyed by Sentinels. His team drops dead in the Matrix before they can deactivate the emergency power system. Morpheus, Neo and the Keymaker enter the portal with the many doors. They can’t be reached and hence can’t be warned that the bomb will go off if the door is opened. Trinity breaks her promise to Neo. She enters the Matrix to take down the emergency power. This is the opening scene of the film. Neo’s dream. She disables the power backup. Right after, she is attacked by Agents.
At the portal, Neo, Morpheus and the Keymaker run into Smith(s). Smith has also figured out the path of The One. The Matrix seems to be infested with the Smith virus all over now. They attack and try to overwrite Morpheus. Neo fights them. The Keymaker slips through a backdoor and opens a door which leads to the source. Neo kicks his way through and flies into it with Morpheus. The Smiths begin to shoot. The Keymaker is shot and wounded badly. He points Morpheus to a door that will take him back to safety and out of the Matrix. He gives Neo the key to the source and dies. Neo opens the door to the source.
The Matrix: Reloaded: Architect’s Speech Explained
This part of the movie got the viewers’ brains to get into a knot. We have already discussed the essence of this conversation. The system expected Neo come to the source. He was merely an expected result of a programming flaw. Neo is the 6th such. He’s the 6th “One”.
Now, what’s with the visuals, who are the other Neos on the screen? Well, they are the various outcomes interpreted by the system. They are the various system predictions of what Neo’s actions would be. Let’s go through that scene.
Neo: Why am l here? Architect: Your life is the sum of a remainder of an unbalanced equation inherent to the programming of the Matrix. You are the eventuality of an anomaly, which despite my sincerest efforts… I’ve been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden assiduously avoided it is not unexpected and thus not beyond a measure of control which has led you, inexorably here. Neo: You haven’t answered my question. Architect: Quite right. Interesting. That was quicker than the others. NEOs: Others? How many? Neo: What others?
This is the architect telling Neo that he’s nothing more than an expected flaw. But he doesn’t tell him why Neo has come to the source. Neo catches that faster than his predecessors. The TV screen has Neos predictions like “Others?” and “How many?” but Neo asks “What others?”.
Architect: The Matrix is older than you know. I count from the emergence of one integral anomaly to the emergence of the next. In which case, this is the sixth version. NEOs: Five before me? He’s lying. Bullshit. There are only two possible explanations. There were five before me. Either no one told me… Neo: …or no one knows.
This is the Architect telling Neo that he measures the versions of the Matrix based on the emergence of “The Ones”. Neo is the 6th. This is the 6th version of the Matrix. Neo realizes that no one knows this information.
Neo: The problem is choice. Architect: The first Matrix I designed was naturally perfect, a work of art. Flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is apparent now… as a consequence of the imperfection inherent in every human. Thus, I redesigned it based on your history to more accurately reflect the varying grotesqueries of your nature. However, I was again frustrated by failure. I have come to understand that the answer eluded me because it required a lesser mind. Or perhaps, a mind less bound by the parameters of perfection. Thus, the answer was stumbled upon by another, an intuitive program initially created to investigate certain aspects of the human psyche. If l am the father of the Matrix, she would undoubtedly be its mother. She stumbled upon a solution whereby 99 percent of subjects accepted the program, as long as they were given a choice even if they were only aware of the choice at a near unconscious level. While this answer functioned, it was fundamentally flawed thus creating the otherwise contradictory systemic anomaly that, if left unchecked, might threaten the system. Ergo, those that refused the program, while a minority, if unchecked would constitute an escalating probability of disaster.
The Architect is talking about how the human mind rejected the first two versions of the Matrix because it was too perfect. The human mind expects problems. For e.g. if we are put in a situation where everything is seemingly going well, we end up having a doubt at the back of our minds if there is some issue that we are unaware of. Absolute perfection didn’t sell to the human mind. The intuitive program he is referring to is the Oracle. She is a program that was created to understand the human psyche. She did, and her solution was to introduce the element of choice to the minds of the people inside the Matrix. A subliminal feeling that everyone had free will, even though they did not. Again 99% accepted this, 1% did not. And the ones who did not, began breaking the rules of the Matrix. That 1% are also the ones who are freed from the Matrix and taken to Zion.
Neo: This is about Zion. Architect: You are here because Zion is about to be destroyed. Its every living inhabitant terminated, its entire existence eradicated. NEOs: Bullshit Neo: Bullshit Architect: Denial is the most predictable of all human responses. But rest assured, this will be the sixth time we have destroyed it and we have become exceedingly efficient at it.
The Architect announces that Zion as about to be destroyed. Neo is in denial. The Architect explains how denial is the most predictable thing about humans. For e.g. when we find a fact hard to digest, we choose to discard the fact as the first reaction. “No way!” is our usual reaction to something we don’t expect.
Architect: The function of the One is now to return to the source, allowing a dissemination of the code you carry reinserting the prime program. After which you will be required to select from the Matrix 23 individuals sixteen female, seven male, to rebuild Zion. Failure to comply with this process will result in a cataclysmic system crash killing everyone connected to the Matrix which, coupled with the extermination of Zion, will result in the extinction of the entire human race.
This is the bit where the Architect is asking Neo to rebuild Zion with 23 people from the Matrix. If Neo disagrees, the entire human race will be killed. Neo being the 6th “One” also means that the previous 5 chose to rebuild Zion with 23 people from the Matrix.
Neo: You won’t let it happen. You can’t. You need human beings to survive. Architect: There are levels of survival we are prepared to accept. The relevant issue is whether or not you are ready to accept the responsibility for the death of every human being in this world. It is interesting reading your reactions. Your five predecessors were, by design, based on a similar predication a contingent affirmation that was meant to create a profound attachment to the rest of your species, facilitating the function of the One. While the others experience this in a general way, your experience is far more specific …vis-á-vis love.
Neo says that the Machines need the humans for power. The Architect explains that they are ready to accept any level of survival. This is the gamble that the Architect plays which causes the previous “Ones” to accept the terms. However, in this case, Neo is in love with Trinity and she is in the Matrix. Neo cares now only for her safety. You see, he has already made his choice. He’s beginning to understand it.
Architect: The door to your right leads to the source and the salvation of Zion. The door to your left leads back to the Matrix, to her and the end of your species. As you adequately put, the problem is choice. But we already know what you are going to do, don’t we? Already l can see the chain reaction, the chemical precursors that signal the onset of an emotion designed specifically to overwhelm logic and reason. An emotion that is already blinding you from the simple and obvious truth – She is going to die and there is nothing you can do to stop it. Hope. It is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness.
The Architect places his choice but acknowledges that this time the gamble may not play out in his favour. The previous “Ones” did not want to take on the responsibility of the death of the human species. But Neo is blinded by love.
The Matrix: Reloaded: Ending Explained : Neo’s Decision
He doesn’t accept the offer of restarting Zion. He wants to save Trinity. He exits back into the Matrix. Trinity leaps off from a window and attempts to shoot the Agent. She is unable to. The Agent shoots Trinity. Neo flies out and catches her before she hits the ground. Neo takes out the bullet from inside Trinity. Although all of this is mere programming to Neo, Trinity’s mind is making it all too real for her. She begins dying from the wounds. Her heart stops. Neo can see this in code. He accesses her heart programmatically and performs CPR on it. He pumps it. Trinity’s heart responds and begins to beat again. She comes back to life. They exit the Matrix.
In the real world, Neo explains to the team how the prophecy was a lie. He tells them that they have 24 hours to do something else Zion will be destroyed. Morpheus’ face is worth a look here (pic above). He’s almost going to whimper like a child. Poor thing. Sentinels attack. They launch a bomb at the Nebuchadnezzar. The crew gets out and runs for it. The ship explodes. Morpheus is heartbroken. The Sentinels approach to attack the team. Neo says “Something’s different. I can feel them”. Neo’s trip to the Source has given him the ability to wirelessly sense the Machines. He still has connectors into his brain which he can now use to interface with the machines. Neo short-circuits the Sentinels and faints in return and enters a coma.
Back at Zion, Bane (Smith) sabotages their first attack on the Sentinels. Looks like he has triggered off an EMP which leaves the 5 attacking ships absolutely helpless. They get slaughtered. No one knows yet that Bane is brainwashed (by Smith) and is dangerous. The film ends with Neo lying in a coma right next to Bane (who is the only survivor of the Sentinel’s first attack). The people of Zion prepare for the next 24 hours to come. They prepare to go to war. All hope for salvation from the Matrix is now gone, it was just another system of control.
What the machines haven’t take into account one thing. Smith. He’s something that has been spreading and contaminating the Matrix from the inside. He is out of control and there is nothing the Machines can do to stop him. But that is for the third and concluding part.
Barry is a technologist who helps start-ups build successful products. His love for movies and production has led him to write his well-received film explanation and analysis articles to help everyone appreciate the films better. He’s regularly available for a chat conversation on his website and consults on storyboarding from time to time. Click to browse all his film articles
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Time Travel Mechanics (1) – No one will ever know how people manage to go through time in the Terminator Movie Series as no filmmaker tries to describe the process.
Repercussion (2) – This is the only film in the entire Terminator series that is set in more than one time.
We get to see John Connor as an older man in the future and a set of events that affect the past.
Base Coherence (2) – The film creates a new timeline that messes around with the events of part 1 and part 2 in ways that really damages the classics.
T-101’s past and purpose were left without any answers considering he was so central.
Even the filmmakers decided to discard these events in their next film.
Coherence (0.8) – The final Coherence score stands corrected against the Repercussion score to 0.8 (2 x 2/5).
Rewatchability (1) – The characters were not compelling enough though the actors did a good job.
The script was just all over the place and presented a storyline which had holes all over the place and never bothered to give any concrete answers.
Your Name
BaTTR Score: 4.75
Time Travel Mechanics (5) – The lead characters, connected through a predestined thread of fate, mysteriously swap bodies over a while.
Only at the midpoint of the film, are we told that they’ve been switching bodies 3-years apart.
The very fact that the film is based on time travel is a surprise element dropped in the mid of the film.
Repercussion (5) – The intricacies of cause and effect of time travel in this film is pretty complicated.
Swapping back and forth through time results in the disruption of one timeline and the creation of another.
Events of a critical day are rewritten, and we get to see two realities blurring into one unified possibility, Kataware-doki.
Base Coherence(4) – Barring the issue of the unexplained “delayed” disappearing of messages from Taki’s phone,
the time complexities in this film are wrapped up pretty tight.
Coherence (4) – Given the Repercussion score is a 5, the Coherence score is the same as the Base Coherence scorefor this film.
Rewatchability (5) – Everything about this film is lovable, the characters, the plot, the artwork (oh, the artwork!), and the creative storyboarding.
It’s one of those films that you can enjoy watching over and over and notice something new each time.
It really brings together fantasy, science fiction, and so many other genres like no other movie.
And for that, Kimi No Na Wa takes the crown on this list of the best time travel movies.
Back To The Future - Part 2
BaTTR Score: 4.50
Time Travel Mechanics (5) – You’ve still got the DeLorean and all the awesomeness that comes with it, it also flies now.
“Roads? Where we’re going, we don’t need roads!”
Repercussions (5) – Time travel in this movie not only messes with events specific to this film,
but it also has a tremendous consequence on the prequel’s events. This is creativity at it’s best!
Base Coherence (4) – Unlike the first part, this film clearly introduces the concept of multiple timelines explained memorably by Doc Brown on a blackboard.
I still base all my timeline diagrams based on how Doc draws it for Marty.
Coherence (4) – Given the Repercussion is a 5, the Coherence is the same as Base Coherence for this film.
Rewatchability (4) – You only end up falling in love with the characters in the film all over again.
It’s one of those films that you can’t ever get enough of.
Back To The Future - Part 1
BaTTR Score: 4.30
Time Travel Mechanics (5) – “If you’re gonna build a time machine into a car, why not do it with some style?”.
The insanely cool concept of the flux-capacitor built into a DeLorean,
and the 88 miles per hour to trigger it is conceived brilliantly and plays very a central role though the film.
Repercussion (4) – To endanger your own existence by interrupting the event that causes your parents to meet is a pretty “heavy” timeline repercussion.
Base Coherence (4) – The Grandfather Paradox was dealt with innovatively through probabilistically disappearing photographs and well .. hands.
But given the film doesn’t define alternate timelines, it does introduce a few bugs in the timeline’s consistency.
Coherence (3.2) – The final Coherence Score stands corrected against the Repercussion score to 3.2 (4 x 4/5).
Rewatchability (5) – This film will stay fresh for eternity. There is no end to rewatching this masterpiece time and again. We must go back!
Predestination
BaTTR Score: 4.00
Time Travel Mechanics (2) – This is an area that the film ignores. All we are shown is a mysterious violin box with a date dial on it.
Using it, characters travel through both time and space.
Repercussion (5) – Hmm, how do I say anything here without giving out any spoilers?
Let’s just say the implications presented in the movie will frequently make you say,
“wait, how on earth can that be possible?” for weeks after you’ve watched the film!
Base Coherence (5) – The name of the film is a giant clue, this film sports the Predestination Paradox, and it does it so tactfully.
The single convoluted timeline is wrapped up beautifully to form both the beginning and the end!
I know that sounds cryptic, but anything more I say will spoil the film for you if you haven’t watched it yet.
Coherence (5) – Given the Repercussion score is a 5, the Coherence score is the same as the Base Coherence scorefor this film.
Rewatchability (4) – The film has fascinating characters, great acting, and a plot that blows your mind.
Can’t say more, go watch it for yourself.
Primer
BaTTR Score: 3.80
Time Travel Mechanics (5) – The core concept in the film is that one can only travel back in time to the point the time machine was switched on.
The way time travel works is that one has to sit in the machine for as much time as they want to go back. One hour in the device takes you back in time by one hour.
This concept is plugged into the plot very well, and we see the characters get creative, given the limitations.
This mechanics is the most realistic of all in this list of the best time travel movies.
Repercussion (4) – While the lead characters initially agree to avoid messing with the past, they just can’t get themselves to stay put.
This leads to multiple versions of themselves running around across various timelines, and it all gets rather complicated.
Base Coherence (4) – For most of the film, paradoxes are avoided because of establishing multiple timelines, which are remarkably consistent.
However, the film does lose a little grip towards the end, leaving a few threads open.
Coherence (3.2) – The final Coherence score stands corrected against the Repercussion score to 3.2 (4 x 4/5).
Rewatchability (3) – It’s an intriguing film that makes you want to watch it multiple times to better understand the nuances.
However, the movie had limited characters, and they don’t leave a lasting impression on you. Well considering the budget, even this is quite a feat.
Timecrimes
BaTTR Score: 3.75
Time Travel Mechanics (2) – We are shown there is an elaborate experiment and a physical device that transports a person back through time, there are not many details around the device itself.
Repercussion (5) – What makes things complicated is that the duration of time travel is pretty short, only about an hour.
The lead character unavoidably runs into his past self, creating a series of cascading events that escalate really quick.
Base Coherence (5) – Despite how incongruent the events appear, the movie wraps it all up perfectly within one tight and consistent timeline.
The pieces of the puzzle fit to a T at the end with no loose ends.
Coherence (5) – Given the Repercussion score is a 5, the Coherence score is the same as the Base Coherence scorefor this film.
Rewatchability (3) – What is unique about this film is that the character that is experiencing time travel, unlike most movies, is not a person of science.
He travels back unintentionally, and we get to witness a bumbling idiot somehow manage to navigate his timeline, much like a duck wandering safely through a minefield.
Tenet
BaTTR Score: 3.75
Time Travel Mechanics (5) – Time travel in Tenet does not merely have people instantly transporting to another time.
A concept called Inversion is thrown in where a person goes backwards at 1 second per second.
This is not the first movie to showcase the idea; Primer has the same concept.
However, the physics of inverted people and objects interacting with the forward flowing ones is fantastic and give a fresh twist to time travellers.
Repercussion (5) – The consequence of both time travel and Inversion is central to the plot.
There are sequences in Tenet that deal with multiple persons from a different time, both forward-facing and inverted.
Every travel to the past feeds into the consequences of the future making it very complex.
Base Coherence (3) – Thanks to inverted objects, the film introduces new paradoxes, like, “was the glass pane manufactured with bullet holes?”
The climax also raises more questions about unlocking the gate than it answers.
Inversion in films is the first of it’s kind. I hope this concept goes a long way ahead.
Coherence (3) – Given the Repercussion is a 5, the Coherence is the same as Base Coherence for this film.
Rewatchability (2) – Sadly, all the awesomeness Tenet displays in its fictional science and execution is countered by cold characters, an overdone Bond-esque Russian villain accent, and a central premise leading up to a final battle that questions the grand plan of the antagonist.
In spite of a low rewatchability score, Tenet finds a high spot in this list of best time travel movies.
Triangle
BaTTR Score: 3.50
Time Travel Mechanics (3) – The film is not based on time travel in the pure sense.
But the lead is experiencing time non-linearly; hence Triangle makes this list of best time travel movies.
The reason for the time-loops is fascinating, but it’s also the crux of the movie (spoiler), and you should watch it for yourself.
Repercussion (5) – Oh, there is a ton of complexity as the loops are multi-dimensional in nature and you’re going to keep your attention on multiple sets of characters running about.
I love how the people belonging to the odd loops follow a different path as compared to the ones in even loops.
Base Coherence (4) – You can clearly trace the path of the lead right from the beginning to the end baring one exception (the beach scene).
That lead to a lot of speculation on the internet. However, it’s all brought together form a tight ending.
Coherence (4) – Given the Repercussion score is a 5, the Coherence score is the same as the Base Coherence scorefor this film.
Rewatchability (2) – While all other aspects of the film are brilliant, there is not much depth to the characters, and this will leave you remembering this movie as a uber-complicated slasher.
The Infinite Man
BaTTR Score: 3.50
Time Travel Mechanics (3) – The device that takes characters back through time is supposed to be a memory record-and-playback machine.
The lead works on this device because he wants to correct the memory of his previous year’s anniversary.
However, it turns out that people get physically transported back in time.
Repercussion (5) – There are so many versions of the three characters throughout the film, and we see the same scenes from so many different perspectives that you’ll claw at your seat joyfully as you try to keep track.
Base Coherence (4) – For the most part of the film, it is one tight timeline with past, present and future selves trying to alter events and fumbling at it.
However, a small set of past events appear moderately modified even though the film attempts to portray one single immutable timeline.
Coherence (4) – Given the Repercussion score is a 5, the Coherence score is the same as the Base Coherence score for this film.
Rewatchability (2) – It’s a lovely film which you will watch a couple of times to really understand it.
However, the characters don’t shine except for Alex, Alex is incredible. It’s what best that could have been done within a tiny budget.
Twelve Monkeys
BaTTR Score: 3.50
Time Travel Mechanics (2) – It’s nothing too elaborate. We are told that there is some machine that handles time travel but aren’t shown anything about it.
We get to mostly see the aftereffects of time travel back and forward.
Repercussion (4) – The impact of the character’s actions are pretty high, but it’s not that people are running into their past selves or parents.
That said, the central airport scene is presented mysteriously in so many perspectives, and the reveal at the end is quite brilliant.
Each of the actions of the characters feeds back into the history of events beautifully.
Base Coherence (5) – This single timeline is executed flawlessly, and the beginning and end come together.
I love the intention of the future scientists and how they devise their plan to extract what they need from the past.
The film is damn tight in the execution of the timeline and for that it deserves its spot high on this best time travel movies list.
Coherence (4) – The final Coherence score stands corrected against the Repercussion score to 4 (4 x 5/5).
Rewatchability (4) – The film gave us some memorable characters and quotes that are eternal.
Not only is this film viewable multiple times, but the TV series is also enjoyable.
Mirage
BaTTR Score: 3.35
Time Travel Mechanics (3) – The electrical storm that occurs in two times 25 years apart happens to relay a television signal back in time.
Nobody physically travels through time, but information exchanged causes timelines to rupture.
Repercussion (4) – There is a severe impact on the lives of the characters because of a single action—saving a boy’s life.
Events of the past get rewritten, creating a massive diversion to the life of the protagonist.
This also results in the murder to chanced be upon and solved differently each time.
Base Coherence (3) – Mirage sports multiple timelines with one person’s consciousness travelling from one timeline to the other.
Some of the apparent paradoxes are handled by the film elegantly by creating branches in the flow of time.
However, we are left with a minor dangling Grandfather Paradox at the end.
Coherence (2.4) – The final Coherence score stands corrected against the Repercussion score to 2.4 (4 x 4/5).
Rewatchability (4) – Mirage is most engrossing and builds the suspense wonderfully against the backdrop of events which are non-linear in nature.
The characters and the acting really shine, and you’ll be glad to watch it many times over.
Butterfly Effect
BaTTR Score: 3.30
Time Travel Mechanics (3) – The lead character mysteriously returns to specific moments in his own past, at moments that he has had blackouts.
He is then able to change his decision which alters his life and the people he’s close to in unforeseeable ways.
Repercussion (4) – This film is all about repercussions. Every small act bubbles up into something wild and unexpected.
It’s quite interesting to follow the reasoning as to why the future is now vastly different even though the change made was relatively small.
Base Coherence (4) – The film takes the multi-timeline approach as each of the pathways of time are branches of different realities.
We don’t know if all the realities co-exist or only one does but movie wraps most time based events consistently.
Coherence (3.2) – The final Coherence score stands corrected against the Repercussion score to 3.2 (4 x 4/5).
Rewatchability (3) – It’s a pretty good film with interesting characters.
I’m not sure if many viewers fancied the cast, but I liked the movie enough to watch it many times over the years.
Interstellar
BaTTR Score: 3.25
Time Travel Mechanics (5) – The films sports one of the most compelling concepts of time travel, gravity.
Characters who are in the proximity of a black hole (a dying star with a massive gravitational field) experience the passage of time far slower than the others back home—thereby technically travelling to the future.
I also love the concept of the 5-dimensional space that presents the past through various moments in time.
This is perhaps one of the most creatives visuals ever produced.
Repercussion (2) – Time Travel in the movie is not the central concept, family and relationships are.
The impact on the timeline is limited to the movie’s climax with a series of back-to-back actions taken by the lead character.
Base Coherence (5) – The film portrays a single timeline with predestined events that fold upon themselves in a beautifully consistent manner.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – Interstellar is a captivating film that has visuals that will blow your mind.
The characters are compelling, and the storyline is fascinating. You’ll enjoy watching this film time and over for years to come.
Avengers: Endgame
BaTTR Score: 3.25
Time Travel Mechanics (4) – We’re introduced to the concept of time dilation in the sub-atomic quantum realm. The team accesses this realm and uses a spacetime GPS to navigate their way to the past. The fictional science is well thought out and in great detail too.
Repercussion (4) – There is a ton of running into their past selves and cascading effects thereon. We’re taken back to many of the previous MCU movies and get to relive some epic, nostalgic moments. Of course, this concept was borrowed from Back To The Future 2 (with a well-placed homage). However, no changes to the past had any cascading effects on the prime timeline and this was by design.
Base Coherence (5) – Endgame was smart to take the route of multiple timelines to ensure they did not, in any way, alter events of previous movies. Each timeline was well defined, and characters crossing over didn’t create any plot-holes. It was tight and well-executed.
Coherence (4) – The final Coherence score stands corrected against the Repercussion score to 4 (5 x 4/5).
Rewatchability (1) – While the film was brilliant and one of my favourites in the MCU, all of the characters we cherish were built over 20+ movies. There is no way a newbie to the MCU would watch and understand Avengers: Endgame in isolation. And that’s why the low score.
Deja Vu
BaTTR Score: 3.20
Time Travel Mechanics (4) – What appears to be a state-of-the-art surveillance system turns out to be a device that can access the past.
The team is actually looking into the past by 4 days as a continual sliding window.
Repercussion (3) – While initially, the team wants to stay away from meddling with the past, but as we all know one never sticks to their word in matters of time meddling.
I also love the car chase that happens between two points in time, very unique.
Base Coherence (3) – The film sports two different timelines with a modified set of events.
However, a couple of plot-holes are introduced in the integrity of the timelines.
At moments there appears to be one timeline and other times it is shown to be two separate timelines.
Coherence (1.8) – The final Coherence score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (4) – It is a fantastic film with elements of action, mystery and science-fiction.
The central plot is intriguing, and the characters are great. It’s an enjoyable film which you’ll end up watching multiple times.
The Girl Who Leapt Through Time (Anime)
BaTTR Score: 3.10
Time Travel Mechanics (3) – A harmless walnut-shaped object that the lead discovers turns out to be a misplaced time device brought by a time traveller from the future.
The time device is pre-loaded with a limited number of time jumps, and this element makes the movie more interesting.
Repercussion (3) – We’re shown that each of the time jumps creates a new timeline and possibly destroys the older one.
The lead character traverses through a whole bunch of time jumps navigating through the same set of events repeatedly until she finds the source of the device.
She, however, never runs into her past self and, as a result, the movie doesn’t get very complicated.
Base Coherence (4) – Considering each jump takes her back to a new timeline, the final timeline is pretty coherent barring for the little glitch that is caused by a fellow time jumper.
Coherence (2.4) – The final Coherence score stands corrected against the Repercussion score to 2.4 (4 x 3/5).
Rewatchability (4) – The anime is well produced with quirky characters and a plot that is quite intriguing.
The artwork in the film is excellent, and the romantic element is adorable and moving. It’s a movie that stays enjoyable over multiple watches.
Source Code
BaTTR Score: 3.00
Time Travel Mechanics (4) – The government program injects the mind of one individual into the body of another on the train within the time window of 8 minutes. While we’re initially led to believe this is merely a simulation of the 8 minutes, the technology may be spawning off new timelines with real people in it.
Repercussion (2) – As in most time-loop movies, the lead character remembers details from previous loops and uses them to narrow down on his objective. But it doesn’t get too complicated as there is no way for the lead to run into alternate versions of himself or has any control beyond the 8 minutes.
Base Coherence (5) – Given that each loop happens in a different timeline, everything is pretty consistent, and the film is wrapped up nice and tight.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – The film is super engaging and keeps you hooked till the end. The plot and cast is fantastic, and the film is great even after multiple watches.
Blood Punch
BaTTR Score: 3.00
Time Travel Mechanics (3) – Well, it’s not fictional science but fantasy. The land happens to be sacred and traps the trio in an eternal curse. Unlike many time-loop films, Blood Punch states precisely why the loops begin and how it can be ended.
Repercussion (3) – It’s not the case of the day just looping on a person where death simply resets the day, and the memories are cumulative. If dead, the person’s body remains, and a clone begins to loop, and all memories of prior cycles are lost. This makes for an excellent element for the plot to pivot on.
Base Coherence (5) – Each day is one distinct timeline and events from one timeline do not affect the others. That said, the loops are brought to a close brilliantly and leaving you craving for a sequel.
Coherence (3) – The final Coherence Score stands corrected against the Repercussion score to 3 (5 x 3/5).
Rewatchability (3) – The film truly is a hidden gem, has fantastic characters, concept and plot. With just 3 people, Blood Punch packs in a lot of excitement and keeps you on the edge of your seat. It’s a brilliant mix of fantasy, thriller and comedy.
Donnie Darko
BaTTR Score: 3.00
Time Travel Mechanics (4) – A freak cosmic event causes a wormhole that branches reality into a tangent universe.
The lead character becomes this new reality’s nexus and is guided by the living and dead from the future—the intricacies of the thoughts given to the in-film rules are brilliant.
Repercussion (2) – The film doesn’t see too many time travel related consequences where the past affects the future.
However, the ending does cause an impact due to time travel to the past.
Base Coherence (5) – There are precisely two timelines – the primary universe and the tangent universe.
Events of the tangent universe do not propagate to the primary except as vivid dreams. It’s hard to mess up consistencies given the setup.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – It’s an eerie film with a great cast. The fantastic thing is that you can either view the movie as a science fiction film or as a psychological thriller taking us through the experiences of a troubled young man.
Regardless of how you think about it, it’s a brilliant film.
Blink
BaTTR Score: 3.00
Time Travel Mechanics (4) – Time Travel in this story is entirely unintentional.
The Weeping Angels are defined to be cosmic creatures which are stone when not seen by anyone.
They feed off potential time energy. Meaning, they send a person back to the past and steal the energy of the persons unlived life in the present.
For example, if a person is, say, 50 years old would have lived till 80 years.
By sending this person back in time, they feed off the 30 years they stole from the person’s present.
Repercussion (2) – Other than one cool piece of video footage, which forms one half of a conversation, there is minimal effect to the timeline because of a person’s time travel.
Base Coherence (5) – Complexities in the series are limited, and it all wraps up nicely when the remaining half of the conversation makes its way to the Doctor in a bootstrapped manner.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – Blink is a solid episode filled with humour and tension.
It raises a whole bunch of questions which all get answered within the episode. It’s a lovely script and can be seen repeatedly.
Back To The Future: Part 3
Time Travel Mechanics (5) – Though the goodness of the DeLorean and the Flux Capacitor are in place, they don’t feature a lot in the film because we’re in the steam engine era.
That said, the train heist to push the car to hit the 88 mph is most excellent.
Repercussion (2) – The events in this film have minimal effect on the timeline. Part 3 is a little isolated that way, except just one thing at the end with the car-race.
Base Coherence (4) – The film wraps up the trilogy pretty consistently. But as I mentioned above, this wasn’t hard to do given the film’s events were mostly isolated.
There is a tiny paradox created with the tombstone, and as a result, we don’t know if this movie erases the events of the first two parts.
Coherence (1.6) – The final Coherence score stands corrected against the Repercussion score to 1.6 (4 x 2/5).
Rewatchability (3) – While the film has its funny moments and memorable characters, it’s nowhere near the awesomeness of the first two parts.
While there isn’t a new exciting element or person introduced in the film, we do see a lot more Doc Brown’s side of things.
Frequency
Time Travel Mechanics (3) – The use of the radio bridging the two people is a great concept, and arguably the first time such a thing was done in a film.
Repercussion (4) – Small changes in the past cause cascading effects on the future, leading to the hunt for a murderer.
Base Coherence (2) – The film tries to keep it all in one timeline, leading to some glaring issues.
For example, the writing on the desk is as if it were happening in real-time and the climax does not consider causality.
Going by the rules in the film, the final scene would have never happened.
Coherence (1.6) – The final Coherence score stands corrected against the Repercussion score to 1.6 (2 x 4/5).
Rewatchability (3) – The characters are compelling, and the relationship between the two leads is excellent.
This film makes for a great watch even after all these years.
Edge Of Tomorrow
Time Travel Mechanics (3) – The movie explains that the alien blood gives the ability to reset to the previous day.
The aliens are actually a network of a central Omega and fighter Alphas who each reset and adapt their war strategies to obliterate the humans.
The book has a lot more details which you can read about in the link above.
Repercussion (3) – Each loop starts and terminates from the air-field to the soldier’s death.
The cumulative memory of the looper enables him to take corrective actions to try and find a winning solution.
Base Coherence (4) – Each reset happens in a way that erases previous loops. So ideally there should have been no flaws in execution.
But sadly, the ending of the film introduces some giant holes in the final timeline.
If they had taken the approach the book did, it would have been flawless.
Coherence (2.4) – The final Coherence score stands corrected against the Repercussion score to 2.4 (3 x 3/5).
Rewatchability (3) – It’s an impressive science fiction with some intriguing concepts.
The characters are great, and the CGI and action sequences are fabulous.
The Time Machine (1960)
Time Travel Mechanics (4) – The movie is all about the device.
It’s the iconic piece of equipment that was conceived by H.G. Wells which was brought to life by the film.
The device being displaced by merely a few feet plays a very vital role in the movie.
Repercussion (2) – The lead character’s actions don’t really cause any ripple effects in time for the most part of it.
However, the initial portions with the Filbys are heartwarming.
Base Coherence (5) – The film portrays a single consistent timeline.
As we witness time travel into the future, a few questions are raised about the immediate turn of events. But these get answered flawlessly in the end.
Coherence (2) – The final Coherence Score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (3) – The first-person narrative has been adapted wonderfully, and the characters are very believable.
The future presented in the film is very creative with the Eloi and Morlocks and how humanity progressed over the millennia.
This film is pretty much the father of all other films in this best time travel movies list, and the book is much older.
A Day / Ha-roo
Time Travel Mechanics (2) – The reason for the time-loops is a little lukewarm and spiritual.
It’s explained to be the undying heart of a son trying to keep his father from committing an insidious crime.
Repercussion (3) – Memory is retained and aggregated over the many loops, and this alters the actions that are taken.
What’s interesting is that more than one person is looping and this raises the complexity.
Base Coherence (5) – Each of the loops takes place in a distinct timeline.
However, there is the added element of multiple consciousnesses that are looping together, and it is well executed.
Coherence (3) – The final Coherence score stands corrected against the Repercussion score to 3 (5 x 3/5).
Rewatchability (3) – The film has a good storyline and the actors have done a fine job.
The film is quite gripping but hinges on a single premise. While the big reveal is enjoyable, it’s not a timeless film.
Harry Potter And The Prisoner Of Azkaban
Time Travel Mechanics (2) – A magical artifact enables the carrier to travel through time non-linearly.
It would have been good to see more of a background on this object, but the story doesn’t give further details.
Repercussion (4) – The film sees a ton of consequences of time travel affecting the characters at various point of time in the movie.
It also enables a charm in a beautiful, predestined manner.
Base Coherence (5) – The film sports one consistent timeline where each of the events falls into their place and creates a perfect loop.
Coherence (4) – The final Coherence score stands corrected against the Repercussion score to 4 (5 x 4/5).
Rewatchability (1) – The film builds well on the main characters and introduces some excellent new ones.
The cast is magnificent and really helps bring the book to screen.
The reason for the low score is because this film is not standalone and the characters were built over two other films.
This helped with cutting straight to the plot as the backstory was already established.
Maanaadu
Time Travel Mechanics (2) – While there is a reason for the looping, it is pretty hazy. Effectively the protagonist is the chosen one.
Repercussion (3) – Maanaadu definitely has more complexity than your average one person reliving the same day movie. Co-loopers always add to the fun!
Base Coherence (5) – Each loop happens in its own timeline, and the plot elements are kept nice and clean right to the end.
Coherence (3) – The final Coherence score stands corrected against the Repercussion score to 3 (5 x 3/5).
Rewatchability (3) – Maanaadu is a fun thriller where the bad guy steals the show.
The cat and mouse chase across multiple time-loops makes this film worth watching many times.
La Jetée
Time Travel Mechanics (2) – There is not much mentioned about how time travel is achieved.
However, we are shown people hooked to machines and sent through time.
Most of them go insane except the lead because of his connection to the past.
Repercussion (3) – La Jetée zeros in on a central moment that exists because of the time travel but has limited implications.
It’s hard to say anything more without spoiling the film.
Base Coherence (5) – A single consistent timeline is presented and is wrapped up nice and tight.
Coherence (3) – The final Coherence Score stands corrected against the Repercussion score to 3 (5 x 3/5).
Rewatchability (3) – Despite just images and a narration, the film really grabs your attention and succeeds in telling the audience a really complex story.
It’s a favourite of many film school students.
House Of The Disappeared
Time Travel Mechanics (2) – The house is built on a mysterious time vortex that throws people inadvertently across fixed intervals of times.
Nothing further is explained in the films. The Netflix series DARK used a similar concept too.
Repercussion (3) – The back and forth through time causes many interesting impacts on the central character’s life, and it all fits into the storyline beautifully.
Base Coherence (3) – The film has one timeline, which is consistent for most parts, but it does raise questions about why we don’t witness any interference with future years.
Coherence (1.8) – The final Coherence Score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (4) – Both films have a fantastic cast and non-linear story-telling, and the mixing of three different genres is just beautiful.
Both films keep you on edge at all points and will have you going back and rewatching them periodically.
Arrival
Time Travel Mechanics (3) – Arrival has an unusual take on experiencing non-linearity in time. This is a spoiler so you can skip this section.
The alien language rewires the brain to perceive time non-linearly.
Which means the present, past and future are experienced simultaneously by a person who learns this language.
Repercussion (2) – The climax sees a crucial moment where the lead character draws information within a most exciting predestination loop.
However much of the film has no other time complexities.
Base Coherence (4) – The single timeline of the movie stays mostly consistent barring the one question they raise (which is unexplained) – how does the General know what to do at that party?
Coherence (1.6) – The final Coherence score stands corrected against the Repercussion score to 1.6 (4 x 2/5).
Rewatchability (4) – The cinematography, concept and characters are outstanding in the film.
Arrival has a grand narrative and fantastic acting, and a heart-touching dilemma.
Terminator 1 And 2
Time Travel Mechanics (1) – People just appear in an electric ball of static discharge. There is no mention of how they travel through time.
Repercussion (1) – Well, there is the thing of John Connor and Skynet being bootstrapped because of the whole time travel thing.
But it’s literally a couple of lines in the movies with no real impact to the plot as such.
Even if Kyle Reese were not John’s dad, the film would still have been as incredible. The same applies to Skynet’s bootstrap.
Base Coherence (5) – Well, nothing being shown about the future automatically means that timelines established in the film are airtight, and there are no flaws.
But honestly, we already know that the more the sequels tried to show, the more they dug their timeline graves.
Coherence (1) – The final Coherence score stands corrected against the Repercussion score to 1 (5 x 1/5).
Rewatchability (5) – Both the Terminator films are iconic and set a benchmark for cyberpunk movies like never before.
The characters are etched firmly in the wheels of time and are referred in so many works of fiction.
The dialogues are so cool, it’s now part of people’s vocabulary. Both films can be watched endlessly, and tirelessly.
41
Time Travel Mechanics (2) – There’s not much in the time travel mechanics section.
It’s a simple floorboard that is removed and allows a person to enter a hole in the floor. When they get out, it’s 12 hours earlier.
Repercussion (4) – The film has many events folding onto itself.
The central character has a couple of run-ins with himself, which changes the course of his own life. The multiple travels back make it complex.
Base Coherence (3) – While initially coherent, the film tends to contradict itself.
For a movie like this, it’s hard to say anything beyond this without spoiling the plot.
Coherence (2.4) – The final Coherence Score stands corrected against the Repercussion score to 2.4 (3 x 4/5).
Rewatchability (2) – Considering the film was made on a non-existent budget, it wasn’t big on character development.
The film is enjoyable and is definitely worth the watch. So please do check it out.
Frequently Asked Questions About Time Travel
Time Travel Mechanics (2) – The restrooms in the bar are told to have a time leak which causes inadvertent time travel. And that’s all we’re told.
Repercussion (4) – The trio end up travelling back and forth quite a bit, and you see a lot of future and past selves running past each other.
Their minor actions create an eventuality where they become celebrated legends. As glorious as the future appears, they need to choose if it’s the right one for them.
This aspect pushes this lesser known film ahead of its mainstream competitors in this best time travel movies list.
Base Coherence (3) – While the central part of the movie sports a single timeline with a ton of predestined events, we’re told about “editors” who alter the course of history. This causes a lot of inconsistencies in how the timelines are defined.
Coherence (2.4) – The final Coherence Score stands corrected against the Repercussion score to 2.4 (3 x 4/5).
Rewatchability (2) – The film has fun characters and a catchy premise. The non-linear paths that lead to the end keep the film entertaining throughout.
It’s great for a one-time watch. However, the plot is not too deep, and it’s not one of those movies you will go back and watch multiple times.
ARQ
Time Travel Mechanics (3) – The device that’s triggering time to reset is called the ARQ, which is an experimental time device that has been stolen.
The distance from this device affects the memory of a person in the subsequent loops.
Repercussion (3) – The looper retains his memories over the subsequent cycles. Every other looper recalls previous cycles slowly over the course of the time-loops.
The loops are also batched, which makes it more exciting. I can’t explain more without giving away spoilers.
Base Coherence (4) – The reset happens at a specific time of the day, so there is no confusion of who is causing the loops to reset.
Each new timeline is independent of the previous. However, we see a switch in the primary looper, which is left a little ambiguous.
Coherence (2.4) – The final Coherence score stands corrected against the Repercussion score to 2.4 (4 x 3/5).
Rewatchability (2) – While the concept is excellent, the lack of character development and some of the questionable plot-holes in the film doesn’t make it a contender for too many watches.
Bill And Ted's
Time Travel Mechanics (2) – The time machine is a phone booth that characters ride to take themselves to the date they desire by dialling it in.
I’m surprised how they don’t pay any homage to Doctor Who.
Repercussion (2) – There are no cascading effects to any of the travels back in time. It’s all mostly humourous.
The lead characters do meet themselves for a short moment and exchange bootstrapped information, but it’s not of major significance to the main story.
Base Coherence (5) – The single timeline is kept in pristine condition by ensuring that all the events that happen are predestined—even small ones like a trashcan falling from above.
We aren’t shown this, but Ted would eventually ensure he dropped that can on his dad in the future.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – The movie is air-light and provides for great laughs.
Bill and Ted are two characters etched into the glass of awesomeness, and you can watch this film several times.
Looper
Time Travel Mechanics (2) – We’re shown that there is a machine that exists in the future that can transport people back.
Most people sent back are done so against their will, but there are no further details given about the device.
Repercussion (3) – We have old and young versions of a couple of people who co-exist in the same time.
We also see that when one gets hurt, the other gains scars. The actions of the younger person also cascade over the years resulting in a different future for him.
Base Coherence (3) – The timelines are a little muddied. We know that this is not a single timeline setup, we’re shown at least three distinct timelines in the movie.
However, there is a ton of issues in the flow from one timeline to the other. The film tends to ignore much of its fictional science.
Coherence (1.8) – The final Coherence score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (3) – Two actors playing the same character is very believable, and there is enough action in the movie to keep you entertained, great acting too.
The Call
Time Travel Mechanics (2) – There is no one physically travelling through time; however, information does.
There is really no explanation for the origins of the phone or how it’s doing what it’s doing.
Repercussion (4) – Every conversation causes drastic changes to the future.
It’s a game of chess played between two people 20 years apart and is presented very well in the movie.
Base Coherence (1) – The film ignores causality altogether and shows the past and future events as though happening side by side.
It fundamentally doesn’t consider that any change to the past traverses through a cause-effect chain to eventually affect the future.
Coherence (0.8) – The final Coherence Score stands corrected against the Repercussion score to 0.8 (1 x 4/5).
Rewatchability (3) – The plot is gripping, and the actors have done a beautiful job.
The film keeps you on edge, wondering what is going to happen next. I loved the visuals that showed the switching of timelines.
Retroactive
Time Travel Mechanics (3) – A scientist who’s testing his time device is the source of all the chaos, and the device is smartly integrated into the film’s plot.
Repercussion (3) – The film doesn’t restrict itself to a single person within the time-loops.
As the cycles progress, they become more complex, with more people caught in the mix.
Base Coherence (3) – Flawless execution is always a challenge with more complex time travel films.
Retroactive does a good job wrapping things up using multiple timelines but raises questions about who remembers what when a new loop begins.
Coherence (1.8) – The final Coherence Score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (2) – The movie has a good cast and keeps you on edge. It’s one of the earliest time-loops films which fell in the action genre.
Sadly, Kylie Travis, who looked like the next big female action star, disappeared a year after this film.
The Jacket
Time Travel Mechanics (2) – The lead is transported by a fixed time window to an alternate time every time he is experimented on.
The concept is excellent, but the film doesn’t go into the whys.
Repercussion (3) – The central character brings back information from a different time to his present to create and alter history.
Base Coherence (3) – The film presents a multi-timeline model where one timeline rewrites the other giving birth to some paradoxes and an unintentionally tragic ending.
Coherence (1.8) – The final Coherence Score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (3) – The Jacket is a good film with a superb cast. The story is intriguing and keeps you hooked, as the time travel angle is fascinating.
You can read all about it over here – The Jacket explained.
Happy Death Day
Time Travel Mechanics (1) – There is nothing mentioned in this film as to why she’s going through her time-loops.
The sequel does give the reason, but I believe that was thought up much after this film was produced.
Repercussion (2) – It’s the simple setup of one person going through loops while remembering the details of the previous loops.
Base Coherence (5) – The movie shows each of the loops to be in a timeline of its own and actions in one timeline do not affect the other.
It’s hard to create flaws in such a setup.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – The film is excellent, has a ton of comedy, great acting, and a catchy storyline.
Mixing the slasher genre with humour and time travel was an excellent idea.
Synchronicity
Time Travel Mechanics (2) – We’re shown a complicated device that takes a unique radioactive material to power up.
But there is no further definition to the machine other than that.
Repercussion (4) – The plot gets quite crazy past the middle of the film with cascading effects of time travel, although restricted to the main character.
Base Coherence (2) – For a low budget film, it is applaudable how much thought went into the various timelines.
But it doesn’t all come together, especially the part about how the doppelgangers arrived.
Coherence (1.6) – The final Coherence score stands corrected against the Repercussion score to 1.6 (2 x 4/5).
Rewatchability (2) – The movie is a must-watch for time travel fans; you’ll go back to watch it again to fully get it.
But beyond that, the characters are not very compelling. As viewers, you’re constantly asking, “but why is he doing this?”.
Palm Springs
Time Travel Mechanics (2) – A cave is shown to contain a wormhole which traps any person entering into a time-loop.
The loop resets when the person either dies or sleeps.
Repercussion (2) – Each loop is shown to have it’s own beginning and end, the people who are looping retain their memories as they progress.
However, it’s unclear how people co-loop even when one of them dies in the middle of a cycle.
Base Coherence (4) – The film establishes one timeline per loop and each day’s events reset as if they never happened.
While this is fine, it’s not clear how people remember details of each other even though their reset times may be different.
For example, when one person dies, they would reset immediately, while the other person would go on in the previous loop till they sleep.
Coherence (1.6) – The final Coherence score stands corrected against the Repercussion score to 1.6 (4 x 2/5).
Rewatchability (4) – It’s a fun film with great characters and humour.
I loved how they did not waste any time explaining the concept of time-loops and just quoted a few movies for context.
It’s a lovely light film good for multiple views.
X-Men: DOFP
Time Travel Mechanics (3) – While it’s not explained how, Shadow Cat harnesses her phasing energy to send Wolverine’s consciousness back in time.
He doesn’t physically travel, so he just wakes up one day in his past body.
Repercussion (3) – Wolverine works with the X-men at the time to try and alter the course of history to stop a scientist from creating the sentinels that will control, monitor and eventually wipe out the mutants of the world.
This film causes a ripple effect on the entire series, and not in a positive way.
Base Coherence (4) – The film sports two distinct timelines. One replaces the other, and the stray consciousness goes forward into the body of an alternate Wolverine. Not much is described about this alternate timeline leaving the future films to work its fate.
Coherence (2.4) – The final Coherence score stands corrected against the Repercussion score to 2.4 (4 x 3/5).
Rewatchability (1) – Don’t get me wrong here. This film was a treat for the fans with the full cast coming together.
However, it’s one film from a series which developed characters over the course of many movies.
Days of Future Past is not a standalone film that just about anyone can watch, and hence the low score.
Meet The Robinsons
Time Travel Mechanics (2) – There is a time machine that gets people from one time to another, nothing very involved.
Repercussion (3) – Meet The Robinsons is a fun film and doesn’t focus on a complicated time based plot.
That said, there are a couple of cascading links between the past and the future.
Base Coherence (2) – This film sports multiple timelines that overwrite one another.
While the concept is interesting, this film doesn’t try too hard (for the right reasons) to avoid paradoxes.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (2 x 3/5).
Rewatchability (3) – The movie’s characters are brilliant and keep you laughing days after you’ve watched it.
This animated film is a must-watch fun family entertainer.
Time Lapse
Time Travel Mechanics (3) – The concept of a camera taking photographs of the future is not original.
We’ve seen it in The Twilight Zone (A Most Unusual Camera), but the movie does an admirable job of drawing out the concept into a full-length feature film.
Repercussion (2) – The photographs force the characters to take actions in a course-corrective way.
No one is physically travelling through time, so there are not too many time complexities created by the situation.
Base Coherence (5) – The film has one very tightly written timeline where all the pieces fit to reveal the bigger picture beautifully at the end.
The timeline was conceived and executed flawlessly.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (2) – The film is a good one to watch perhaps once or twice, but the characters are not that consistent in terms of their development.
It sometimes feels like they’re doing things just to progress the plot and to align with what’s in the photos regardless of their personalities.
My Tomorrow, Your Yesterday
Time Travel Mechanics (2) – The film simply explains that there are two worlds, each having the flow of time in the opposite direction of the other.
Repercussion (2) – The film focuses on the romantic angle, and the critical aspect of the plot is how the two of them experience their days in the relationship.
There are mentions of drowning accidents which is hinted to be part of a bootstrap paradox but are outside the film’s central scope.
Base Coherence (5) – My Tomorrow, Your Yesterday presents a single consistent timeline that is wrapped up nice and tight.
The complexities of this film are limited, and the execution is perfect.
Coherence (2) – The final Coherence Score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (3) – My Tomorrow, Your Yesterday is a feel-good romantic film that leaves you with many tears because of the brilliant character chemistry and the twisted nature of time in their relationship.
Groundhog Day
Time Travel Mechanics (1) – There is no mention as to why the lead character is going through the loops, it just is.
Besides, this is not really a science fiction film, it’s a romantic comedy.
Repercussion (2) – Nothing too complicated in the film. It’s just one person going through his eternal loops in an isolated way and one day, he breaks out of the cycles.
Base Coherence (5) – The film keeps each of the loops in a distinct timeline. There is no causality between the time-loops and therefore no room for flaws.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (4) – It’s a brilliant film with a superb narrative, fantastic acting and is a timeless classic which you can watch endlessly in… well… loops.
12:01
Time Travel Mechanics (2) – A particle accelerator misfires causing a rift in reality.
Unfortunately, one man happens to get trapped in the timeloop thanks to a terribly timed electric shock.
Repercussion (2) – Each loop happens in an isolated manner, and only the memories of the looper cumulate.
Base Coherence (5) – Timeloop movies rarely end up having a tough time with coherence as each loop happens in its own isolated timeline.
Coherence (2) – The final Coherence Score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (3) – 12:01 has interesting characters and an intriguing plot that reveals itself bit by bit over each timeloop.
It’s an enjoyable movie with a good deal of humour thrown in.
Somewhere In Time
Time Travel Mechanics (2) – The filmmakers tried to introduce the concept of self-hypnotism to convince yourself that you are in a particular era.
And one must make sure that they see nothing that reminds them of their present time. It was a little over the top but creative for its time.
Repercussion (2) – Since the time frame is 70 years, there is little scope for events to have cascading effects.
But even so, we see a few key moments that are affected because of the time travel.
Base Coherence (5) – Somewhere In Time sports one clean timeline, which has a set of predestined events like the ledger entry.
The filmmakers took great care to keep it tight.
Coherence (2) – The final Coherence Score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (3) – Somewhere In Time is a warm romantic film with an excellent cast.
Its bitter-sweet ending puts a smile on your face and a tear in your eye.
Also, watching this film, you can’t but feel sad for Christopher Reeve and finds a memorable spot in this top time travel movies list.
The Door Into Summer
Time Travel Mechanics (2) – The film makes it explicit that there is a scientist who invents the time machine, but beyond that, we have no further details.
Repercussion (3) – There is some exciting turn of events that come from time travel, and the plot is investigative, so we discover what actually happens as the film unfolds.
Base Coherence (5) – This is based on a Robert Heinlein book, and he keeps it air-tight; a well-crafted single timeline with some lovely predestination and bootstrap paradoxes!
Coherence (3) – The final Coherence score stands corrected against the Repercussion score to 3 (5 x 3/5).
Rewatchability (1) – The Door Into Summer is an excellent adaptation of the book and also adds more charm to the romantic angle.
However, the plot is very predictable, and nothing really surprises you and it finds a spot lower down in this time travel films list.
Boss Level
Time Travel Mechanics (2) – We’re shown a time machine that’s being worked upon, which is triggered incorrectly to lock the world into an infinite loop. It appears all other details have been reserved for the sequel.
Repercussion (2) – Like all timeloop movies, each loop occurs in its own timeline, erasing the previous loop’s events. This removes most complexities that the film has to deal with. Only the central person’s memories get cumulated.
Base Coherence (5) – Since the newer loops erase the previous ones, there is not much opportunity to mess things up. Most timeloop films end up with a full score in this section.
Coherence (2) – The final Coherence Score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (3) – Boss Level is a thoroughly enjoyable film and is a fresh execution of the time loop concept. The film begins in the dead centre of the multiple loops and then navigates back and forth to give the audience context of what’s going on. It’s like Crank happening in an endless time loop!
About Time
Time Travel Mechanics (1) – For some unknown reason, the male folks in the family can travel back in time.
It’s left at that purposely as the film is not about the science of time travel.
Time travellers don’t physically travel back, only their mind travels back into their past body.
Repercussion (3) – Since the lead character is a nice guy, he uses his powers for very moderate changes to his past.
That said, we do see a couple of direct consequences based on changes to his past.
I loved the idea that going back to a time before a child is born can potentially change who that child is.
Base Coherence (3) – The film sports multiple timelines where each change to the past results in a new timeline which overwrites the older one.
It is curious how one travel back into their past body and be inside a cupboard when the past self never went inside the closet in the first place.
Coherence (1.8) – The final Coherence Score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (3) – The film has excellent characters and chemistry. The father-son relationship is more touching than the romantic angle.
The cast is fantastic, and it’s lovely to see the actors give the characters life. About Time is a cheerful film and leaves you feeling good in the end.
Despite the similarities, there are many reasons this film does better than The Time Traveler’s Wife on this time travel list.
In The Shadow Of The Moon
Time Travel Mechanics (2) – We’re shown a glimpse of a machine that fills with a fluid to transport itself and the person inside back in time.
The film attempts to explain the connection between time jumps and blood moon but doesn’t delve much into the logic.
Repercussion (3) – The time traveller’s actions cause a ripple-effect leaving unintended clues for the cop to follow – a trail which leads to the beginning.
I know that was cryptic, but any more would spoil the plot.
Base Coherence (3) – The film sports multiple timelines, that branch out once every 10 years. However, it is left unclear what happens to the prime timeline.
Coherence (1.8) – The final Coherence score stands corrected against the Repercussion score to 1.8 (3 x 3/5).
Rewatchability (2) – The film is a good attempt at showing two people progressing in the opposite direction of time.
The actors have done a splendid job, but the characters are not very intriguing, and the plot is a little too light.
Mega Time Squad
Time Travel Mechanics (2) – The ancient bracelet that the lead character steals can send the person back in time when he hits the button on it.
It’s an artifact he picks up while looting a store.
Repercussion (3) – Time travel creates a whole bunch of replicas of the lead character (as you can guess from the name of the film) creating much confusion in a fun and brutal way.
Base Coherence (1) – Well, this is a single timeline film, however, the person going to the past can follow his own path, he’s more of a clone that appears in the past.
The film writes off any time consequences whatsoever, and you don’t have to keep track of the time jumps.
Coherence (0.6) – The final Coherence score stands corrected against the Repercussion score to 0.6 (1 x 3/5).
Rewatchability (3) – It’s a funny film which has some fantastic characters that get wound up in an escalatingly gruesome manner.
The romantic angle is light and doesn’t take the attention away from the main plot.
It’s probably the funniest one on this best time travel movies list.
Haunter
Time Travel Mechanics (3) – The reason for looping and how the lead character travels through time is fascinating and woven into the plot very well.
Can’t say more without spoiling the film.
Repercussion (2) – Most of the time travel results only in furthering the knowledge of the situation but doesn’t really have many causal impacts.
Fundamentally, the film is simple (intentionally). Here’s everything you need to know about the film – Haunter explained.
Base Coherence (3) – While the timeline appears to be single and consistent, the mechanism that leads to time travel is a little inconsistent at times.
Certain events are also very repetitive, making the viewer question when exactly it happened, for example, the father and the car.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (2) – Haunter has a terrific concept and is tastefully executed. The reason for the loop was engaging.
However, it was hard to get behind the lead character and feel for her and that’s why this film doesn’t excel in this list.
The Adam Project
Time Travel Mechanics (2) – A smart wormhole on a jet allows people to travel through time and beyond that the film doesn’t focus on the mechanics.
Repercussion (3) – The movie is about changing the past, and these alterations cause cascading changes to their history.
Although most of the impact is merely mentioned, we don’t actually see the future.
Base Coherence (2) – The film is filled with massive paradoxes and plot holes and struggles with the definition of timelines.
Coherence (1.2) – The final Coherence score stands corrected against the Repercussion score to 1.2 (2 x 3/5).
Rewatchability (2) – The movie is a good watch and has enough witty conversations to keep you interested.
It’s a fast-paced action film and is entertaining.
The Time Traveler's Wife
Time Travel Mechanics (1) – Other than the fact that the lead character possesses an unusual gene, there is no further explanation as to why he can time jump.
This is fine because the fictional science is not the intention of the movie.
Repercussion (2) – There are a few moments where the non-linear life of the traveller results in a few implications on the future and past events, and these are well thought of.
Base Coherence (5) – The film sports a single and very consistent timeline.
It’s nice to see how the events that look seemingly disconnected all assemble to form a complete coherent picture.
Coherence (2) – The final Coherence score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (3) – Time Traveler’s Wife is an excellent film with a good cast and a solid story.
It’s a fantastic twist on a romantic tale and an enjoyable movie.
Time After Time
Time Travel Mechanics (2) – The time machine is a homage to the original movie.
Other than that, there’s nothing unique in the space of mechanics.
Repercussion (2) – Time travel happens in a way that doesn’t alter anything.
The concept is uni-directional and straightforward.
Base Coherence (5) – Considering very little time complexity is introduced, the film keeps its one timeline consistent and intact.
Coherence (2) – The final Coherence Score stands corrected against the Repercussion score to 2 (5 x 2/5).
Rewatchability (2) – Time After Time used the actual H.G. Wells (before becoming a celebrated author) to give a nice twist to the plot.
The film also explains intelligently why the real Jack The Ripper was never found.
Lake House
Time Travel Mechanics (2) – Letters pass through time because of a mysterious mailbox outside the house.
It’s an intriguing concept, but being a romantic film, it’s left uncertain as it’s not a significant plot point.
Repercussion (2) – While most of the film focuses on the relationship of the two central characters, the film does momentarily dive into actions in one time that affects the other.
Base Coherence (2) – The film appears to start off by displaying that there are multiple timelines, then it randomly shifts to a single timeline and then goes back to multiple.
I don’t think the writers really focussed on this a lot.
Coherence (0.8) – The final Coherence score stands corrected against the Repercussion score to 0.8 (2 x 2/5).
Rewatchability (3) – It’s a charming film with lovable characters and mixes up genres well.
If you don’t mind ignoring timeline glitches, you’ll enjoy Lake House.
The Time Machine (2002)
Time Travel Mechanics (2) – The movie simply brings back a more spruced up version of the classic time machine.
It paid homage to the original film by retaining the look of the controller device.
Sadly, the film creates flaws in how objects behave at the precipice of the time device.
Repercussion (2) – The lead character does attempt to go to the past.
His actions lead to small changes but are generally unable to alter history.
Other than that, there is no ripple effect to the time travellers actions.
Base Coherence (3) – There is a new timeline introduced because of a minor change.
Later in the film, we see a conversation establishing the immutability to avoid paradoxes but is soon undone when the lead character proceeds to travel back and forth in time.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (2) – The Time Machine is an exciting take on the book.
Though the film was highly promising in the first half, it felt rushed and sort of incomplete towards the end.
The movie could have really explored the far future to the point of the end of the earth, but it didn’t take that path.
The protagonist could have been a lot better defined in terms of character.
Men In Black 3
Time Travel Mechanics (2) – A specific high-rise location has a pathway to the past triggered by a mysterious device.
Repercussion (3) – The film introduces a good deal of complexities where changes to the past snowball to affect the future.
Base Coherence (1) – The film conveniently allows only Agent J’s memories to remain, thereby enabling the plot, and this multiple timeline film introduces too many paradoxes.
Coherence (0.6) – The final Coherence Score stands corrected against the Repercussion score to 0.6 (1 x 3/5).
Rewatchability (1) – It was good to have Will Smith and Tommy Lee Jones reprise their roles with the addition of Josh Brolin in the mix.
Men In Black 3 was released 10 years after the sequel and was done really well.
There seemed to be more depth to the characters than in the earlier films.
However, the Rewatchability score of 1 is because this film rides on the characters and concepts created by the prior movies.
The Tomorrow War
Time Travel Mechanics (2) – The future uses a wormhole that creates a jump-link between the past and the future; the details are left fuzzy.
Repercussion (3) – The discoveries made in the future help the present make different decisions.
Can’t say much more without giving out spoilers.
Base Coherence (1) – The film was filled with plot holes, that too, the classic Grandfather Paradox, and the filmmakers didn’t do a lot to explain how the causality works. Here’s an article that goes into the timelines of The Tomorrow War.
Coherence (0.6) – The final Coherence Score stands corrected against the Repercussion score to 0.6 (1 x 3/5).
Rewatchability (2) – The film is an enjoyable creature feature where the makers actually bother showing the aliens in their full definition in broad daylight.
The reveal is pretty interesting too and makes for a good one-time watch.
Before I Fall
Time Travel Mechanics (1) – The premise or the reason for the looping is far too arbitrary.
Repercussion (2) – Each timeloop happens in a way that doesn’t interfere with the other loops. The film’s complexity is low.
Base Coherence (3) – While each loop is kept in its own timeline and only her memory cumulates, there is no clear reason why the final scene should end the looping.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (1) – Before I Fall is a casual teen drama that hints at purgatory and regret.
But the characters and premise makes it hard to take the plot seriously since there is not enough backstory (or connection) between the key characters.
Terminator 6
Time Travel Mechanics (1) – The Terminator movies were never one for stepping down into the details of how exactly the time travel happens.
Repercussion (2) – We see a mild impact on a pair of characters in a predestined way.
However, that said, it’s not a massive impact on the plot as such.
Base Coherence (3) – This film, like many of the Terminator movies, sports a brand new timeline that shows altered events right after the end of T2: Judgement Day.
Coherence (1.2) – The final Coherence score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (1) – The film felt just like watching T2. The characters and the plot give the same vibes as the prequel.
There is nothing new the movie offers other than watching Sarah Connor pick up her guns again.
Ritânâ / Returner
Time Travel Mechanics (2) – The girl uses the future tech, which appears to be a quantum device strapped on to her hand.
Also, we see the use of some sort of portal that she leaps into to take her back in time.
The wrist device also allows for time slow-down, but it’s not clear if it can be used at will to travel through time.
Repercussion (2) – The girl’s actions do affect the future, quite clearly.
But we’re never really shown the future more than once, which is right at the beginning of the movie.
Base Coherence (1) – Returner struggles to make sense of the timelines it creates.
We see unexplained time jumps, creating all kinds of paradoxical situations.
Coherence (0.4) – The final Coherence Score stands corrected against the Repercussion score to 0.4 (1 x 2/5).
Rewatchability (1) – The cast is good, and the film attempts a good plot.
However, the characters are a little over the top, especially the male lead and the villain.
The CGI seems to be limited thanks to the small budget.
It’s definitely worth checking out. But it’s unlikely that it will draw you back to watch it again.
See You Yesterday
Time Travel Mechanics (2) – There is a fuzzy explanation to the time machine and a restriction imposed that the jump can be only one day, but that’s about it.
Repercussion (2) – Each jump causes cascading changes, but it’s contained to the main characters alone and doesn’t make for a great deal of complexity.
Base Coherence (1) – Despite a simple plot, the film struggles to manage consistencies across the various timelines, making it too crammed with paradoxes.
Coherence (0.4) – The final Coherence Score stands corrected against the Repercussion score to 0.4 (1 x 2/5).
Rewatchability (1) – While the movie initially had promise, it didn’t go anywhere.
The climax was done as though it were a series luring audiences to the next season.
In short, See You Yesterday feels like half a movie and hence secures a very low spot on this all time best time travel movies list.
Synchronic
Time Travel Mechanics (2) – The film attempts a new concept of a drug that messes with the pineal gland allowing time travel.
The physical location of the traveller causes them to travel back by a specific number of years.
However, this unique concept didn’t integrate with the plot very tightly.
Repercussion (1) – Time travel is to very distant points in the past, going from decades to centuries.
The film keeps itself away from any time complexities and finds a lower spot on this list of massive time travel movies.
Base Coherence (3) – Though most of the movie kept with a single consistent timeline and in-film rules, some moments broke those rules.
For example, does distance from the ground matter? It seems to in one case, but not so in another.
Coherence (0.6) – The final Coherence Score stands corrected against the Repercussion score to 0.6 (3 x 1/5).
Rewatchability (2) – Synchronic had good characters and was set in the same universe as Spring, Resolution and The Endless.
However, it didn’t have a substantial plot and leaves the viewer wanting more.
Terminator 3
Time Travel Mechanics (1) – How all the time travel happens is a secret.
It’s still a mysterious ball of electricity that brings machines from the future.
Repercussion (1) – There is nothing we see in the film that has an impact on the future or the past.
As with most Terminator films, the entire story happens linearly during one particular time.
Base Coherence (3) – This film sorta rewrites history by creating an alternate timeline. Judgement Day moves forward to a future date.
This is the first film in the series that started messing around with the series’ timeline.
However, this film still had some sense of consistency.
Coherence (0.6) – The final Coherence score stands corrected against the Repercussion score to 0.6 (3 x 1/5).
Rewatchability (3) – Rise Of The Machines saw a female terminator and the whole Judgement Day concept had not yet become old.
It was nostalgic, and as I mentioned, the plot did have substance.
It’s probably the last of the Terminator films that can be rewatched a couple of times.
The Final Countdown
Time Travel Mechanics (2) – The electric storm is told be a vortex, perhaps housing a wormhole, that transports the carrier back in time.
Repercussion (1) – The characters don’t really interact with history in a way that can cause a dent in the fabric of time.
This was done intentionally because, after all, it is history.
Base Coherence (5) – The single timeline in the film is done beautifully with a lovely twist on two of the characters.
There aren’t really any time complexities which could reduce the Coherence score of the film.
Coherence (1) – The final Coherence score stands corrected against the Repercussion score to 1 (5 x 1/5).
Rewatchability (2) – The film is engaging and subtly brings in characters from history and tries to answer some questions around their mysterious disappearance.
Do give this one a watch if you haven’t already.
Time Bandits
Time Travel Mechanics (2) – A mysterious map that belongs to the supreme being allows the group to locate holes in the fabric of spacetime and travel to various points in history.
Repercussion (1) – There are no consequences to the past or the future because of the group travelling through time.
Base Coherence (5) – The film scores full here simply because no time complexities are introduced.
Things are very straightforward, and the movie has no opportunities to goof up anything related to the timeline.
Coherence (1) – The final Coherence Score stands corrected against the Repercussion score to 1 (5 x 1/5).
Rewatchability (2) – It’s an entertaining film with laughs throughout.
The cast is brilliant, and the cameos are excellent.
However, the climax turns erratic, and it’s not really a film that tries to push the boundaries of the sub-genre of time travel.
The Lift / El Ascensor
Time Travel Mechanics (2) – There is a reason given as to why the couple is looping, but the film doesn’t really go into further details of the machine.
Repercussion (2) – Like most time-loops films, each loop exists in its own timeline and memories cumulate for the looper.
However, memories are retained only for the person who hits the button, making it entertaining.
Base Coherence (3) – I’d say the film tries really hard to throw in a backstory to the looping, but by doing so, they introduce many unanswered questions around why they’re able to access objects from someone else’s loops.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (1) – The Lift is a one-time watch that attempts a new twist to the ol’ time-loop concept.
While the characters and their predicament is intriguing and at times humorous, the film is underwhelming and thus doesn’t shine on this top time travel films list.
Naked / Naken
Time Travel Mechanics (1) – The film doesn’t go into the whys; it’s a fun romantic comedy.
Repercussion (2) – Like most time-loop films on this best time travel movies list, the concept is simple – each loop is independent of the others where only one person has cumulative memory.
Base Coherence (3) – Given the genre of the film, there is not a lot of effort put in the direction of consistencies of each loop.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (2 x 2/5).
Rewatchability (2) – Naked surprises you with a humourous plot set within time-loops.
Marlon does a lot of the heavy lifting and delivers well, and the film is definitely worth the watch.
Project Almanac
Time Travel Mechanics (2) – The time machine is mentioned to be something the lead character’s father worked upon years ago.
Beyond that, it’s left a mystery.
Repercussion (3) – The movie has a ton of events of the past, causing ripple effects in the present and future.
We also see the same moments being revisited, creating enough excitement in a timey wimey way.
Base Coherence (1) – However, the movie fails to keep anyconsistency of its timeline definition.
We see it sway between a single timeline, multi-timeline, and time-loop approach far too many times.
Coherence (0.6) – The final Coherence score stands corrected against the Repercussion score to 0.6 (1 x 3/5).
Rewatchability (1) – While the actors have done a decent job, the characters are shallow, and the plot is unable to produce the curiosity to watch it more than once.
But if you haven’t seen it yet, it’s pretty good for a one-timer.
The Map Of Tiny Perfect Things
Time Travel Mechanics (1) – The looping is almost a wish come true.
The film primarily uses the concept of timeloops as a metaphor for “being stuck and unable to move on”.
Repercussion (2) – The co-loopers don’t cause any cascading effects.
Their memories are retained as they loop over and again.
They don’t go into “what happens if you die?” which is good.
Base Coherence (3) – Considering the film had loops that existed in their own isolated timelines, there was little change to mess things up.
But the end does bring in a plot hole which I have explained in the article above.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (3) – The Map Of Tiny Perfect Things is a good take on the concept of looping, with a brilliant longcut opening scene.
The chemistry is believable, and the movie stays light and breezy throughout.
Mine Games
Time Travel Mechanics (1) – There is no explanation for why the loop phenomenon is occurring.
Repercussion (3) – The events and people fold upon themselves, and the film manages to introduce exciting complexities.
Base Coherence (2) – Sadly, many questions are left open at the end leading to inconsistencies in the plot.
The loop elements are discussed in detail over here – Mine Games explained.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (2 x 3/5).
Rewatchability (2) – While the end raises too many questions, the film is pretty well executed and has a good cast.
It’s definitely not a mindless slasher, and it’s a great watch in case you missed it.
Safety Not Guaranteed
Time Travel Mechanics (2) – As disclosed in the end, there is a time machine that actually exists.
However, there are no details about its workings.
Repercussion (2) – We’re shown events that change before any time travel happens in the movie.
It’s nice the way it’s been done; it keeps you doubting throughout.
However, the changes are minor and don’t bring about significant complexities to the film.
Base Coherence (3) – The film has at least two sets of events from the past, but it muddies them into one timeline creating paradoxical inconsistencies.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (2) – The film is cast well and has interesting characters. I love how it keeps you guessing till the end.
The plot is undoubtedly intriguing the first time around, but once you know what’s going on, the film doesn’t leave a lot for subsequent watches.
Time Trap
Time Travel Mechanics (3) – The cave has the effect of time dilation.
Meaning, any person entering the cave experiences time at a pace much slower than the outside world.
To what extent the time dilates is a fascinating angle in the movie.
Repercussion (1) – There are no time complexities caused because of the time dilation.
It’s pretty unidirectional, so nothing is intriguing in this area of the storyline.
Base Coherence (5) – It’s a single timeline with people moving forwards, and events are linear.
There is no room for messing up on Coherence in this film.
Coherence (1) – The final Coherence score stands corrected against the Repercussion score to 1 (5 x 1/5).
Rewatchability (3) – Time Trap has an exciting concept, and the truth about the cave is an impressive reveal.
While the ending maybe a little over the top, the film gets points for trying.
However, the acting in the movie is really deplorable.
Midnight In Paris
Time Travel Mechanics (1) – It’s a fun film that doesn’t really focus on why or how the time travel happens.
Repercussion (1) – There are no time complexities in the film, meaning events in the past have no cascading effects on the present.
Base Coherence (5) – We have a simple, consistent, unaffected timeline without any inconsistencies.
Coherence (1) – The final Coherence Score stands corrected against the Repercussion score to 1 (5 x 1/5).
Rewatchability (3) – Midnight In Paris is a fun film with great characters that talks about how easy it is for one to dwell in the past.
The movie also gives a great perspective on how every era considers another time in history to be the golden age.
Happy Death Day 2U
Time Travel Mechanics (2) – We’re told that a science experiment, which one of the characters has been doing, unintentionally sends people into loops.
But that’s about it, no further information is given about this machine.
Repercussion (2) – While the film appears to start pretty complicated, it resolves into one person going through loops while remembering the details of the previous cycles.
Base Coherence (3) – We know that this film is set in an alternate timeline, and this explains the characters and their variations.
However, a couple of threads are left wide open, and the movie doesn’t wrap it all up very well.
Coherence (1.2) – The final Coherence score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (1) – As I mentioned, the film is fitting for a one-time watch, as it still somehow managed to put together an engaging plot.
But it’s the first part that really created the characters and the concept, the second one only draws on what was already built and hence the score.
Repeaters (2010)
Time Travel Mechanics (1) – There is not much in the film about why they begin looping; it’s got an unexplained metaphorical touch to it.
Repercussion (2) – The looping concept is simple; the birth of the new day causes the three of them to restart the same day over with their memories cumulating.
Base Coherence (3) – The exit from the time-loops was pretty inconsistent, considering the three were co-looping, raising a lot of questions in the end.
Coherence (1.2) – The final Coherence Score stands corrected against the Repercussion score to 1.2 (3 x 2/5).
Rewatchability (2) – Repeater is a film with an interesting angle to the looping, but the characters are a little too hypocritical, and the film attributes a sense of righteousness to them.
That said, it’s definitely worth checking out once.
The Girl Who Leapt Through Time
Time Travel Mechanics (2) – We’re told that the mother was developing a formula for time travel.
The daughter uses this to make her jump back. Beyond that, we’re told nothing more.
Repercussion (1) – No event in the movie really affects the present or the future.
The film focuses entirely on the relationship between the lead characters and the love they develop for one another.
Base Coherence (5) – The single timeline that is established in the film remains untouched.
This is expected as there are no actions that cause a ripple through time.
Coherence (1) – The final Coherence score stands corrected against the Repercussion score to 1 (5 x 1/5).
Rewatchability (2) – The Girl Who Leapt Through Time is a warm bitter-sweet romantic film with a mild element of time travel.
The characters are lovely, and the film is definitely worth a watch.